#pragma once

#include "CBase.h"

enum eResourceType{BUILDINGS, CIVILIANS, PLANTS, BASE_RESOURCE};
class CResource : public CBase
{
	int	m_nYieldamount;
	int m_nResourceType;

public:

	CResource();
	~CResource();

	void Init();
	void Update(float fDelta);
	void Render();
};